Empowering Students with Tools and Insights
Explore Resources to Enhance Your Campus Journey
Welcome to the Resources Page, your gateway to understanding the innovative technologies and concepts that inspired WelcomeAR. Here, you’ll find a curated selection of articles, videos, and research materials exploring the transformative potential of augmented reality in education. These resources dive into real-world applications, benefits, and prospects of AR, offering valuable insights into the ideas that shaped our Capstone Project. Whether you’re a student, educator, or tech enthusiast, these references will expand your knowledge and spark new ideas.
Augmented Reality in Education: Examples, Benefits, & Use Cases
This article explores the benefits of AR in education, providing real-world examples and practical use cases for incorporating AR into teaching practices.
Google Expeditions AR - Bringing the world into the classroom
Google Expeditions provides both VR and AR tours that let teachers use augmented reality in education. With AR technology and mobile devices, users can bring 3D objects into the classroom and then walk around and explore them. These can be tornados, volcanos, or even DNA.
Augmented Reality in Education: The Future of Learning is Here
This article discusses best practices for integrating AR into educational settings, emphasizing goal setting, planning, and training for effective implementation.
Revealing the True Potential and Prospects of Augmented Reality in Education
This systematic review highlights AR's substantial potential to reshape educational practices and outcomes, connecting with related research areas such as gamification and game-based learning.
The Impact of Augmented Reality (AR) on Enhancing Learning Outcomes in Educational Settings
This research evaluates the educational applications of AR and VR, focusing on their impact on student motivation, learning outcomes, engagement, and overall learning experiences.
Use of Augmented and Virtual Reality in Remote Higher Education: A Systematic Review
This systematic review aggregates current knowledge on how AR and VR technologies impact remote learning in higher education, specifically focusing on learning outcomes such as performance and engagement.